using System.Collections;
using System.Collections.Generic;
using QFramework;
using UnityEngine;


namespace AsterroidX
{
    public partial class PowerUpSpread : PowerUp
    {
        public override Rigidbody2D GetRigidbody2D => SelfRigidbody2D;

        public override PowerType PowerType => PowerType.PowerUpSpread;
    }

}
